Skip to content

NULL_POINT() // SYSTEM REFERENCE // ATTRIBUTES v0.3

Attributes

Six attributes, scale 1–6. Creation cap 4. Reaching 4 requires dropping one other attribute to 1.

Phy

Physique

Raw force, endurance, and the body's capacity to absorb punishment

derives wound threshold melee damage feats of strength
OVERVIEW

Physique covers everything the body does by force — lifting, breaking, enduring, absorbing. It is not speed or coordination; those belong to Reflex. Physique is raw capacity: how much the character can push, how long they can keep moving when damaged, and how much physical trauma they can absorb before they stop functioning. A high Physique character doesn't just hit harder — they stay in the fight longer and shrug off conditions that would sideline anyone else.

DERIVES
  • Wound Threshold — the point at which incoming damage begins to accumulate penalties. Physique / 2, round up.
  • Unarmed damage — base damage on unaugmented melee strikes contributes Physique directly.
  • Carry capacity — informally governed; Physique 1 characters are narratively limited in what they can haul.
Forcing a door, breaching a barrier — Physique + Athletics or Engineering depending on approach
Staying upright under sustained fire — Wound Threshold derived from Physique determines when damage starts mattering
Grappling, restraining, or throwing — Physique + Close Combat; contested by target's Physique
Endurance runs, pushing through exhaustion — Physique + Athletics when duration is the challenge
Absorbing a hit without staggering — Wound Threshold check; high Physique characters simply don't notice smaller hits
1–6 SCALE
1
Frail

Sedentary or physically diminished. Struggles with sustained exertion. Takes damage quickly and recovers slowly. Not built for anything physical.

2
Average

Baseline adult fitness. Handles normal physical demands. Can take a hit but feels it. Most non-combat NPCs sit here.

3
Conditioned

Actively trained. Handles physical adversity without complaint. The floor for functional street runners who expect to take hits.

4
Exceptional

Creation cap. Elite athlete or augmented baseline. Noticeably powerful — bends bars, shrugs off blows that floor others. Wound Threshold is a real wall.

5
Peak Human

Post-creation advancement or heavy physical augmentation. At the edge of what unaugmented biology allows. Street legends are built at this tier.

6
Augmented Ceiling

Cyberware-assisted or rare genetic outlier. Inhuman physical capability. Takes hits that would kill most people and keeps moving.