NULL_POINT() // SYSTEM REFERENCE
Rulebook
The complete mechanical reference for Null_Point(). Pages marked IN PROGRESS are designed but not yet written up — check back as the game develops.
Technomancers interface with the Static directly — no deck required. Two paths: TechMages execute effects with precision through Logic; Technoshamans feel the signal through Intuition and channel it in waves.
NullRunners traverse node maps while the job is happening. No decker isolation — net actions run on the same initiative order as physical ones. Alert states, Backdoors, and the Lockdown Clock are their battlefield.
Shapers restructure net topology mid-run. Where NullRunners navigate, Shapers redraw the map. Drift track. No street name — the Sprawl has not yet named what they are.
Operators run Frames — remote chassis that act as their hands in the physical world while their body stays elsewhere. The further they push into Frame identity, the more the Drift track opens.