Core System
Skill-Driven Play
No rigid classes. Build your runner from the ground up with a layered skill system that rewards specialisation without punishing flexibility.
Tabletop Roleplaying Game
The Silence took everything. Twenty-one days of global network death, and when Net 2.0 came online, the world it described was different. The Sprawl runs on six megacorp clocks now. You don't — and that's the only edge you've got.
About the Game
Null_Point() is a street-level cyberpunk TTRPG set in the Sprawl — a Pacific Northwest megalopolis carved up between six megacorporations after the Fracture split the old United States apart. It's 2110. The Silence happened thirty-two years ago and the scar is still raw. The Static is real, the Brand is a target on your back, and Quorum Credits only go so far before someone's scrip starts looking better.
You play runners — contractors, Specters, deckers, shamans, street medics, and worse — navigating a city that wants your labor but not your personhood. The dice tell you what happens. The system tells you who you are.
System Highlights
Core System
No rigid classes. Build your runner from the ground up with a layered skill system that rewards specialisation without punishing flexibility.
The Static
TechMages and Technoshamans bend the resonance of Net 2.0 itself. Cyberware cuts both ways — the more chrome you carry, the harder the Static is to reach.
Character Creation
Your origin — Stack, Buffer, or Heap — shapes who you were. Your Inciting Event shapes what broke you loose. Everything else is what you do next.
Economy
Quorum Credits on the street, megacorp scrip in the enclaves, successor-state marks at the borders. Every transaction is a small negotiation of allegiance.
The World
The Fracture. The Silence. Net 2.0. Three events that remade everything. Null_Point() gives you a city built on those fault lines and asks one question: what do you do when the system that owns your debt also owns the law?