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NULL_POINT() // SYSTEM REFERENCE // ARCHETYPES v0.1

Technomancer

Static made manifest. Two paths, one phenomenon — the net does not merely obey them, it responds.

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What Is a Technomancer

The Static is not a tool they learned to use. It is something they were born into.

Signal attribute Sensitivity gated Blowback risk two paths
OVERVIEW

Technomancers interact with the net through biological resonance rather than hardware. Where a NullRunner cracks code and a mundane user routes requests through a Relay, a Technomancer simply reaches. The Static — the ambient signal layer that saturated the world during and after the Silence — responds to them in ways it does not respond to anyone else. They do not broadcast through a chip. They are the broadcast.

This makes them simultaneously invaluable and unsettling. Unregistered Technomancers — called Specters — operate entirely outside the systems that track and control net access. Megacorps have opinions about this. So does Cascade Information Services, whose architecture they navigate without credentials or a paper trail.

CORE MECHANICS
  • Signal — the primary Technomancer attribute. Governs casting pool size and net presence strength.
  • Sensitivity — gates effect access. Higher Sensitivity unlocks more powerful effects but strips passive protection and amplifies Blowback severity.
  • Buffer — ablative protection between Blowback and the caster. Flat soak = 6 − Sensitivity. At Sensitivity 7+ the formula goes negative, actively amplifying Blowback.
  • Two paths — TechMage (Signal + Logic, precision) or Techoshaman (Signal + Intuition, resonance). Path determines casting attribute and resource pool.
MEATSPACE TARGETING

Static effects can be directed at physical targets as well as net presences. In meatspace, effects manifest as sensory collapse, neural disruption, hardware cascade through implants, or muscle interference — depending on the effect. The attack TN against a meatspace target is calculated as the effect's base TN minus the target's Sensitivity. Higher target Sensitivity means a lower TN — being attuned to the Static makes you easier to find and harder to insulate. Floor is always TN 2; no target is ever trivially automatic.

NET TARGETING

Against net-present targets — jacked-in NullRunners, other Technomancers, Operator Frames with active Signal — effects interact with the target's digital presence directly. The same eight effects behave differently depending on the space they're cast into. A Bind in meatspace is a neural lock. A Bind in the net restricts the target's actions within their active system. The Technomancer declares targeting space at the time of casting.

DUAL NATURE STATE: Technomancers who reach Sensitivity 7 or above exist in both meatspace and the net simultaneously — always. They do not need to focus or jack in. They cannot reduce their net exposure even if they want to. The TN to hit them with any Static effect is always floored at 2 regardless of the effect. Any net-space combat bleeds through to their physical state and vice versa. Severe Blowback at this threshold does not merely damage the body — the boundary between self and net is already thin, and it shows.

Sustained Technomancer operation advances a consequence track called the Dissolution. It is not a punishment — mechanically, advancing the track makes the character more capable. Narratively, it represents the boundary between person and net becoming increasingly permeable. The track branches at Stage 3 into two paths: the Architect, who builds within the net, and the Current, who becomes a conduit through it. See the Dissolution tab for the full track.