NULL_POINT() // SYSTEM REFERENCE
Rulebook
The complete mechanical reference for Null_Point(). Pages marked IN PROGRESS are designed but not yet written up — check back as the game develops.
Six attributes, scale 1–6. Creation cap 4. Physique, Reflex, Logic, Intuition, Grit, and Sensitivity — with full derived stats, example uses, and scale descriptions.
Six categories. General, Focus, and Specialization tiers. Combat, Physical, Technical, Net, Social, and Support — every active skill with its full tier breakdown.
Technomancers, Operators, Shapers, and more. Find the path that you will walk in the Sprawl
Runner burnout and the cost of staying in the field too long.
Technoshamans and TechMages. The eight universal effects. Buffer, Blowback, Sensitivity thresholds, and the cyberware interference mechanic.
Initiative, action economy, wound thresholds, and the conditions that compress dice pools. How violence actually works in the Sprawl.
Stack, Buffer, Heap origins. Backgrounds. Inciting Events. The full character creation sequence with point buy pools and free starting gear.
The three-tier currency system. Quorum Credits, megacorp scrip, successor-state marks, and what each one says about who you answer to.